[Null Sec] importing goods from Jita and exporting harvested materials to Jita, Elise argued, was a bad design. [CCP] Grayscale agreed...This line in the CSM minutes really frustrated me because it show a lack of understanding in both why EVE Online is an interesting game and how economies work. I believe that what Elise is observing is evidence of good design. The shear volume of trade passing through Jita, the main trade hub in EVE, shows that EVE has a deep and highly connected economy. Further the exporting of raw materials and importing of finished goods indicates a large degree of specialization, which is evidence of a highly developed economic system.
Elise & CCP Grayscale don't see that they would have to turn the entire EVE world on its head to achieve a higher level of industry in Null Security Space and less reliance on High Security Space. The full exchange on page 45 discusses changing industry incentives and resource distribution to make Null Sec look more desirable misses the logic completely. Higher production efficiency and more abundant resources would have lots of trouble off setting the inherent locational and security advantage of High Sec.
High Sec is the only region of EVE where NPCs police behavior. Any crime, like blowing up another ship, will result in speed retribution. To the extent that it is impossible for a player to keep his current ship once he has committed a crime. This makes it really easy to move items and materials around. Especially low value to volume items which can auto-piloted to the destination, leaving the player free to do other things too. On top of the level of safety, High Sec is also the central region of space. Meaning it is easier to move good where ever they are needed as opposed to an operation on the far side of EVE's galaxy.
Null Sec is space that can actually be owned by players. It forms the outer ring of the galaxy. Also there is no police response of any kind, so your ship is not safe. Granted a player that is part of the alliance which own the space will be very secure there. There are also certain logistics structures which makes moving things around fairly easy for those that inhabit the space. The issue is any independent player will not be able to gain a market foothold without becoming part of the alliance and subject to its rules & taxes. Further any moving requires an active player, auto-pilot is certain death in Null Sec.
The real issue is Null Sec would not be Null Sec without the features mentioned above. But it is these very features which make the space undesirable to industrialists. So I see no way to improve Null Sec industry without turning the game on its head, or providing very extreme incentives to make players to what they don't want to. Which is bad design because player's don't enjoy being forced to do things.
To make a historical analogy, High Security is the center of a strong empire. People are free to come and go as they please and are relatively safe. Null Security is the hinterland or frontier of the empire. It may be ruled by local strong men demanding tribute or even be completely lawless. Often this hinterland contains materials which the central empire needs, but rarely is any actual production of finished goods done there. It is too easy for the local strong my to extort away all profits and too much output is lost in transport to thieves.
In this light the truly strange thing is the CSM is composed mostly of these frontier strong men with very few representative of the strong central empire. This seems like a case of the fox guarding the hen house.